
Goblins is serious about growth.
Our district partners consistently report being surprised by how quickly growth appeared, and 3 independent research supports their experience across thousands of students.
Deer Valley unified
1.8years
of learning in 1 schoolyear at just 30 minutes a week.
3×
the effect of a typical math program at 30 minutes a week.
10×
as many students reached the usage threshold as Khan.

Researcher

Tier

Independent funder
35
Schools
Key finding #1
Students using Goblins grew a lot with minimal lift.
In this QED study, it doesn't take much usage to see a notable effect. Students averaging 2 or more problems a week achieved +0.237 standard deviations (SD) in NWEA MAP's conditional growth index (CGI) score, a nationally normed reference for how much a student grew above what they were expected to grow. This is roughly equivalent in the research literature to the difference between an average teacher and an excellent teacher. In other words, using Goblins was like taking your average teachers and turning them into your best. Another way to think about this is additional learning time, where 0.237 SD equates to about 3 added months of class time.
- Non-treatment students
- Baseline
- Students solving at least two Goblins problems per week
- +3 months
Key finding #2
Students doing about 30 minutes per week grew almost 2 school years in 1.
The Maryland researchers also found “a strong positive relationship between Goblins usage level and math achievement, where the strongest effects are observed among the highest-use groups.” Students who solved 10–19 problems a week grew 0.40 SD, and those solving 20 or more problems per week (about 30 minutes) grew 0.69 SD, or about 6.9 added months of learning.
This is still a low lift for teachers. It asks for less time than standard math platforms typically do, which makes Goblins a more effective use of screen time than alternatives.
- Averaging 2 or more problems per week
- +3 months
- About 30 minutes, or 20 problems, per week
- +6.9 months
For context, this effect is much larger than the effect sizes typically found for supplemental and intervention math products. To compare products on the same basis, the chart below assumes about 30 minutes of weekly use. For Goblins, that is roughly 20 or more problems per week. CGI is how we measure growth, but to compare against other products, we use a different measure, MAP's RIT score:
- DreamBox
- +0.10 SD
- Zearn
- +0.03 SD
- MATHia
- +0.04 SD
- ST Math
- +0.07 SD
- Goblins students using the product about 30 minutes per week
- +0.31 SD
Key finding #3
Goblins got extra growth for the students who are hardest to reach.
Students who need math support the most have historically been the ones most poorly served by technology. Researchers call this “The 5% Problem”: most studies report results that do not include the 95% of students who did not meet the treatment threshold. Whereas roughly 51% of Goblins students reached the same level of growth featured by Khan Academy in its landmark study. That is about 10 times as many students. As the researchers put it, “Adoption of Goblins substantially exceeded that of other computer-assisted learning (CAL) tools, including Khan Academy, Zearn, and IXL.”
- Khan Academy students who reached the treatment threshold
- 5%
- Goblins students who reached the treatment threshold
- 51%
Source: Khan Academy
Maryland also found something surprising: “Students with an IEP, Hispanic students, and English language learners appear to benefit much more from Goblins than their counterparts”, showing about 1.2, 0.8, and 1.9 additional months of growth, respectively. This is unusual too. As a “possible explanation”, the researchers noted how “Goblins’ multimodal features”, like how Goblins lets students speak and draw, which we know help students build confidence, may have helped “lower barriers to engaging with the platform for these students.”
- Hispanic students
- +0.8 months
- Students with IEP
- +1.2 months
- English learners
- +1.9 months
These results are conservative.
The researchers took various measures to ensure the study results were sound. They compared Goblins students with similar students in the same schools who used Goblins little or not at all. Then they balanced the two groups to have similar starting scores, backgrounds, and teachers. Each result controls for:
- Each student's fall 2025 MAP math score.
- Grade, gender, IEP status, English learner status, and race and ethnicity.
- Each teacher's demographics, master's degree, experience, and prior value-added score.
- School, so students are compared with peers in the same school.
So the difference left over is their estimate of what Goblins added. In fact, the researchers note the numbers may run low: “This study might also under-estimate Goblins’ impact, thus the results should be interpreted as conservative estimates.”
The two groups also met the What Works Clearinghouse standard for baseline equivalence. The researchers also ran the analysis three other ways: with a stricter usage threshold, with an added control for economic disadvantage, and with only schools that had enough students in both groups. On the study's primary measure, each came within 0.01 SD of the main result, “indicating a high degree of consistency across alternate specifications.” Finally, the study was pre-registered, and the analysis plan is public.
DREAM Charter High School · Bronx, NY
4×
as many students passed the State Test.
10×
the growth of a typical math tool in 8 weeks.
+8 pts
State Test swing for the lowest-scoring third.
Leanlab Education
Researcher
127 students, grades 8–9
Students
Intervention
Context
In spring 2026, Leanlab Education, an independent evaluator, conducted a small but promising study of Goblins at DREAM Charter High School. 127 students in grades 8 and 9 used Goblins for 8 weeks before the June Algebra I Regents exam. They gained 0.20 standard deviations, about 10 times what a typical math tool achieves in the same time. The lowest-scoring third gained 5 Regents points, while similar students who did not use Goblins lost 3.
- Typical math tool over 8 weeks
- 0.02 SD
- Goblins students at DREAM Charter High School over 8 weeks
- +0.20 SD
Cabarrus + Vance County · North Carolina
+0.18 SD
over district peers on i-Ready (Vance County).
+0.15 SD
on the Math 1 end-of-course exam (Cabarrus County).
University of Maryland
Researcher
567 HS and MS students
Students
Virtual School + In-Person
Context
In spring 2026, researchers at the University of Maryland's Center for Educational Data Science and Innovation conducted a small but promising study of Goblins at a Cabarrus County high school. Regular users scored 0.15 standard deviations higher on the Math 1 end-of-course exam. In Vance County, middle schoolers who used Goblins for 5 to 6 weeks outgrew their district peers by 0.18 standard deviations on i-Ready, roughly a full year of typical growth.
- Students who did not use Goblins
- Baseline
- Cabarrus County, Math 1 end-of-course exam
- +0.15 SD
- Vance County, i-Ready
- +0.18 SD
All independently funded
Districts spend billions on tools that do not move the needle. Incredibly, this is what many vendors' own studies show. Many vendors also commission the studies themselves and hire private companies to perform and certify them.
The University of Maryland and LeanLab studies were instead independently funded by Accelerate and NewSchools, collaboratives interested in AI and high-dosage tutoring solutions.

